9/23/2023 0 Comments Horizon vr call of the mountain![]() ![]() The majority of the game is spent scaling terrain to reach the Sundom’s peaks. I’ll admit that Guerilla goes overboard with its climbing. There’s an isolating feeling to trekking through an empty map without a human in sight, all the while Call of the Mountain narrowly avoids leaning on horror and keeps its setting nice and bright. By nature, it’s a climbing simulator sprinkled with some occasional combat, but Horizon fans will feel right at home exploring the Sundom’s caves, cliffs, mountains and desolate settlements. “ Horizon Call of the Mountain makes a strong case of just what makes the PSVR 2 a leading VR headset.”Ĭall of the Mountain falls into a bit of an identity crisis throughout its 6-to-7-hour solo experience. Ultimately, Guerilla plays it safe with a self-contained typical day in the Sundom, but to keep the story canon, a few familiar cameos give VR players a chance to meet lifelike versions of Horizon characters. It’s a shame to see a plot that doesn’t send ripples through Horizon while giving VR players an incentive. ![]() For a pardon, he’s sent by Horizon spymaster Marad to investigate random settlement attacks by Machines. In between levels, players follow a somewhat forgettable storyline around Ryas’ journey. One machine attack later, Call of the Mountain wastes no time with its onslaught of guides to start a lengthy trip outdoors. He’s a ruthless, cynical adventurer passing through the Sundom (a familiar section in Zero Dawn’s open world). A teaser trailer for Call of the Mountain from January showed off a brief clip of a Tallneck walking overhead, the first-person perspective giving it a larger-than-life appearance.Players take on the body of Ryas, a former Shadow Carja member sailing through a river in cuffs. Horizon’s gorgeous natural environments and intimidating machine enemies have always been some of the series’ greatest strengths. ![]() PlayStation VR2 will also utilize eye tracking, which “allows players to interact more intuitively in new and lifelike ways,” Nishino said. This includes the ability to “feel a character’s elevated pulse during tense moments,” PlayStation executive Hideaki Nishino said in a blog post in January. The headset will also have “new sensory features” that create a tactile experience, along with 3D audio to create a more realistic soundscape. It won’t require use of the PlayStation Camera, swapping it out for headset-based tracking - which means embedded cameras will reflect a player’s field of vision and head movements in-game. PlayStation VR2 will provide a more immersive gaming experience. In addition to the main story, Call of the Mountain will also include a “River Ride” experience, which will let players “take a seat and enjoy the gorgeous views of the world of Horizon,” though machines may try to “come aboard!” Ryas is a master climber and archer, and his story will introduce “characters new and old, including Aloy herself.” He is a former Shadow Carja Warrior who “hopes to redeem himself by investigating a grave new threat to the Sundom,” Guerrilla narrative director Ben McCaw said in a PlayStation blog post. Players will take the reins of a new character named Ryas, using a bow and arrow to survive. The new State of Play footage showed off Call of the Mountain’s beautiful worlds in first person, as a player climbed up steep peaks, ziplined across sweeping planes, and of course, fought off immense and intimidating machine foes that Horizon fans know so well. A release window wasn’t given for the title. Call of the Mountain will be a launch title for PlayStation VR2, Sony’s next generation virtual reality headset. During Thursday’s State of Play presentation, Sony shared new gameplay footage for Horizon Call of the Mountain, a virtual reality adaptation of the critically acclaimed Horizon series, being developed by Guerilla and Firesprite. ![]()
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